Here are the features you will see in the Builder Hall 6 release along with two new units detailed below.
Defense:
- +1 Archer Tower
- +1 Crusher
- +1 Mine
- +1 Mega Mine
- +4 Wall sections
Offense:
- +1 Army Camp
- Levels 11 – 12 for all Troops after upgrading the Star Laboratory to Level 6
- Levels 6 – 10 for the Battle Machine
Other:
- Resource collectors, storages, Gem Mine, and Clock Tower can be upgraded to Level 6.
- A single Archer Tower in your Town Hall can now be Geared Up, similarly to the Cannon. Requires Builder Base Archer Tower Level 6 and Home Village Archer Tower Level 10.
Balancing:
- Clock Tower cooldown reduced from 8 hours to 7 hours
- Clock Tower duration reduced by 50%
- Speed up multiplier has been reduced from 10x to 8x
NEW: The Night Witch
- The Night Witch does range attacks that hit ground and air units
- Spawns bats that attack ground and air units
- Will spawn into a swarm of bats after receiving fatal damage
The Night Witch is a great way to take out those pesky Crushers, which is why we’re introducing the Night Witch’s Bane: The Roaster,
NEW: The Roaster
- Range of 7 tiles
- Burst fire of 15 shots
- At Level 6 it does 16 damage per shot
- Hits ground and air units
- Does Area Splash type damage
So there you have it! A new Builder Hall level with plenty of unit upgrades, two new fun units to further bolster your Builder Base with, and an additional Gear Up feature for your Town Hall. We hope you enjoy burninating your enemies.
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